Uses and gratifications theory views audience members as active participants who choose media and content to meet particular needs,such as information,entertainment or companionship. The focus is on what people do with media rather than what media do to people. The stem's reference to audiences actively selecting media to satisfy needs directly describes this approach.
Option A:
Magic bullet theory assumes passive audiences who are directly affected by media messages,which is opposite to the active view.
Option B:
Cultivation theory focuses on long term exposure shaping perceptions,not on selective use for gratifications.
Option C:
Uses and gratifications shifts attention to motives and choices of users,making option C the correct answer.
Option D:
Gatekeeping deals with how information is filtered by media organisations,not with audience motives.
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